![]() ![]() ![]() After multiple hours of fooling around, tweeking settings and even trying to learn enough HLSL to rewrite the shaders myself I'm stumped. ![]() I tried 2019.4 which is the latest LTS version. However none of the shaders work with the new unity URP, HDRP or any of the render pipelines that I tested. It looks fantastic in the videos, and I fully believe it would look great if it worked. I'm really looking forward to support for the URP and HDRP as well. However now that it is working I can fully recommend it if you need an easy to use and effective water body in your project. In fact I did miss the big bold print that said this is not yet compatible with URP or HDRP. Of course they do not, and that is Unity's fault, not this asset. My initial review was based on the assumption that the URP and HDRP should work the same as the SRP. ![]() The water looks beautiful, the tools are fast and easy to use, and the profiler shows easily 120-200 fps on a huge ocean in my scene. So the asset works perfectly on the standard render pipeline, or just creating a regular 3d project without having a scriptable render pipeline setup. The developer responded extremely quickly and was very helpful. ![]()
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